ENGL430: User Experience (UX) Research
ENGL 430 teaches the fundamentals of UX research with a hands-on, experiential approach. Contact Ann Shivers-McNair.
This is one of the core courses in the Professional and Technical Writing major.
ESOC 302 - Quantitative Methods for the Digital Marketplace
Past student said this course is "research and statistics related but the research is helpful for qualitative and quantitative UX work."
This course will explore broad research paradigms and theoretical approaches that inform contemporary social research, varying study designs, as well as the systematic methods utilized in differing types of data analyses. Though this course will introduce research processes across the academic spectrum, quantitative analysis of both small and large data sets will be emphasized. Therefore, students will learn about basic statistical analyses and will be introduced to the emerging worlds of data science and social media analytics. Students will also consider related topics such as data visualization or research presentations.
ESOC 480 - Digital Engagement
Past student said this course is "awesome for building up portfolio, resume, and interview prep for going into UX (or other related) careers."
This course is designed to be a culminating experience for the eSociety degree program, a course that engages students in practical activity as well as prepares learners for contemporary work. eSociety major and minor students as well as other undergraduates preparing for work relating to digital information or related fields can enroll in and will benefit from this course. Students will be given opportunities to discuss, review and reflect on their learning in their undergraduate work relative to an eSociety and will be provided the mechanisms through which their coursework can be applied to `real-world' contexts (e.g., internships, interviews with leaders in their area of study, professional shadowing experiences, service learning projects, or community-based event planning). Ultimately, this course provides students the opportunity to learn about what it means to be prepared in an eSociety as well as reflect on their own skill sets and the professional preparation needed for career satisfaction and success.
ISTA 230: Introduction to Web Design and Development
ISTA 416 / INFO 516: Introduction to Human Computer Interaction
Past student said this course is "great for getting UX design experience with Figma or Adobe XD, as well as UX research experience as you design and test your own mobile app."
The field of Human Computer Interaction (HCI) encompasses the design, implementation, and evaluation of interactive computing systems. This course will provide a survey of HCI theory and practice. The course will address the presentation of information and the design of interaction from a human-centered perspective, looking at relevant perceptive, cognitive, and social factors influencing in the design process. It will motivate practical design guidelines for information presentation through Gestalt theory and studies of consistency, memory, and interpretation. Technological concerns will be examined that include interaction styles, devices, constraints, affordances, and metaphors. Theories, principles and design guidelines will be surveyed for both classical and emerging interaction paradigms, with case studies from practical application scenarios. As a central theme, the course will promote the processes of usability engineering, introducing the concepts of participatory design, requirements analysis, rapid prototyping, iterative development, and user evaluation. Both quantitative and qualitative evaluation strategies will be discussed.
INFO 514: Computational Social Science
This course will guide students through advanced applications of computational methods for social science research. Students will be encouraged to consider social problems from across sectors, like health science, education, environmental policy and business. Particular attention will be given to the collection and use of data to study social networks, online communities, electronic commerce and digital marketing. Students will consider the many research designs used in contemporary social research and will learn to think critically about claims of causality, mechanisms, and generalization in big data studies. Graduate requirements include additional readings and a more in-depth final paper than is required at the undergraduate level.
INFO 515: Organization of Information
Introduction to the theories and practices used in the organization of information. Overview of national and international standards, practices and ethical challenges for access to information in collections.
INFO 571: Introduction to Information Technology
This course is designed to introduce the basic concepts and applications of Internet-related information technology and its impacts on individual users, groups, organizations, and society. The topics in this survey course include computing basics, network applications, human computer interactions, computer-support cooperative work, social aspects of information systems, information ethics, and other economic legal issues and ethical issues related to digital services and products.
LAW 697: UX4Justice
Learn how applying human-centered design techniques to legal services and tools can help improve access to justice and bridge the digital divide. Registration is by application. Send a letter of interest and resume to email@example.com.
Students who have completed an entry-level i4j course can advance their understanding of and skills in legal innovation in LAW672C: Leadership in Legal Innovation. This can be participating as a leader, mentor, or project leader.
This is part of the Innovation for Justice program at the Law School.
LIS 475 - User Interface and Website Design
Study of the user interface in information systems, of human computer interaction, and of website design and evaluation.
If you are teaching or enrolled in other courses you'd like featured here, contact us and we'll add them to the list.